So yeah, you couldn’t be fair if you didn’t know that, now you do. It doesn’t matter what you say, this is a field of expertise, it’s the data we use to design interface, it’s not just « if you don’t like it, don’t use it », if you go there, then you might as well change jobs. And it SHOWS: every review, you see the player looking for spell for a good 1-2 seconds. remember a lot of info that changes, all in an action game? In ux that’s called cognitive load, that’s a pure metric by which you can tell when something is broken and stupidly designed. And it’s placed at odd angle so once you got 4, you got to be super precise as the R joystick speed to orientate the camera does NOT match the wheel cursors’ so you have to 1. In forspoken, if I ask you where is located the « wave » sign, what it means, you are unable to tell me where it is, or what it means. All three do that fast paced rpg combat a lot better. Kratos has 3 weapons + bare hands, no wheels, no slow mo. In Tsushima, they got 3 layers of fight mechanics mapped. Even if you forget, they’re not place at odd places or move around as you learn more spells. Why? Because of UX/UI design, which is my job: in horizon, you place the weapon on the wheel yourself, meaning you do not have to remember where they are. Horizon and Tsushima both have wheels that slow down time and all: you never saw anyone complain about these mechanics in this game. You completely in bad faith.Ībout the wheel I can give you a solid exemple: So « saying you get better x » without saying « if you have good x first and foremost » doesn’t add up to « on the same level ». You spoke completely out of bad faith on this oneĪgain: if the texture is shit in the first place, like in the exemple i cited from your link, then there’s ray tracing will be shit too. If you think hundred years old castles, hell the entire village has no mud, plants, steep, path walked by horses or people… or that skin complexion, mocap and all is of the same level of HorizonZD, GoW3, TLOU (who is initially ps3, mind you), you are completely delusional in saying you think Forspoken achieves the same levels whilst it’s a Next gen only.Īt some point you got to be fair: some put the work in, Luminous didn’t, I’m sure they have some good reasons but the result is objectively below standards we are used to or standards we are advertised. So I switched to Perf mode permanently.īut that’s the least of my disagreements. Plus, quality modes introduce lag between the controller and onscreen response. Mine: and it’s a very descend tv from Philips with ambilight and all. I heard people with OLED and large Tv beyond 65inch get a better result. Like I really appreciate the more pompous Colors, but Jesus Christ, on ps5 in 2022? From a 3A company? When games peak at $80 and with this inflation? This is some straight up bs from SEĪgain, I disagree. at 1:42m the ground is literally texture from half life 2.large beasts don’t tumble trees, frays magic neither.On the same wall, meaning they didn’t even bother creating large enough patterns You can actually see its pattern repeated…. It looks like it’s texture from half life. At 6:46 the stone wall is simply flat when you look at it from the side. The city has existed for hundreds of years, there’s not even a single plant in there. The ground doesn’t have single dent, everyone seem to be wearing the same shade of washed up color. at 6:32 with full view in the castle and scenery, it looks flat.playing in performance for the game to look better? Is not a goood thing.
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